N. Fonseca, “Integration of CGI Information on Audio Post Production,” in Proc. AES Convention 141, Sep. 2016, Paper 9633. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18437
Fonseca N. Integration of CGI Information on Audio Post Production. In: AES Convention 141. Audio Engineering Society; 2016. Paper 9633. Available from: https://aes.org/publications/elibrary-page/?id=18437
@inproceedings{Fonseca2016_18437,
author = {Fonseca, Nuno},
title = {{Integration of CGI Information on Audio Post Production}},
booktitle = {AES Convention 141},
note = {Paper 9633},
year = {2016},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18437}
}
TY - CPAPER
TI - Integration of CGI Information on Audio Post Production
AU - Fonseca, Nuno
T2 - AES Convention 141
M1 - Paper 9633
PY - 2016
DA - 2016/09/06
UR - https://aes.org/publications/elibrary-page/?id=18437
PB - Audio Engineering Society
LA - en
AB - Although CGI is a common tool in cinema, for both VFX shots and animation features, all that 3D information is disregarded on audio post production, which usually only uses the final image as reference. This paper presents a workflow that uses CGI information to help audio post-production work. Working on top of “Sound Particles” software, a 3D CGI-like software for audio applications currently used at major Hollywood studios, CGI information is used to automatically control several audio parameters (volume, 3D position, Doppler, etc.), while maintaining full creativity freedom.
ER -