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The Source-Distance Based Amplitude Panning (SDAP) algorithm offers a new approach in determining gain amounts for distributed loudspeakers in a three-dimensional (3D) space. Similar to the 3D implementation of Vector Based Amplitude Panning (VBAP), this method is based on the use of non-overlapping triangular regions formed by the known locations of sets of three loudspeakers. Unlike VBAP, however, this method compares the location of the panning vector to the surface formed by the triangular region and uses Barycentric coordinates to determine the speakers` respective amplitudes. In addition, SDAP removes the possibility of negative amplitudes as may appear in VBAP. Informal listening test results showed that the perceived position of the sound source was perceptually well matched to the target position.
Author (s): Wong, Matthew;
Kim, Sungyoung;
Affiliation:
Rochester Institute of Technology, Rochester, NY, USA
(See document for exact affiliation information.)
AES Convention: 141
Paper Number:281
Publication Date:
2016-09-06
Session subject:
Spatial Audio & Transducers
DOI:
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Wong, Matthew; Kim, Sungyoung; 2016; Source-Distance Based Panning Algorithm (SDAP) for 3D Surround Sound [PDF]; Rochester Institute of Technology, Rochester, NY, USA; Paper 281; Available from: https://aes.org/publications/elibrary-page/?id=18381
Wong, Matthew; Kim, Sungyoung; Source-Distance Based Panning Algorithm (SDAP) for 3D Surround Sound [PDF]; Rochester Institute of Technology, Rochester, NY, USA; Paper 281; 2016 Available: https://aes.org/publications/elibrary-page/?id=18381
@inproceedings{Wong2016source-distance,
title={{Source-Distance Based Panning Algorithm (SDAP) for 3D Surround Sound}},
author={Wong, Matthew and Kim, Sungyoung},
year={2016},
month={sep},
booktitle={Journal of the Audio Engineering Society},
publisher={Engineering Brief 281; AES Convention 141; September 2016},
number={281},
organization={AES},
}
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