S. Moulin, S. Bech, and T. Stegenborg-Andersen, “Sensory Profiling of High-End Loudspeakers Using Rapid Methods - Part 1: Baseline Experiment Using Headphone Reproduction,” in Proc. AES Conference: 2016 AES International Conference on Headphone Technology, Aug. 2016, Paper 5-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18366
Moulin S, Bech S, Stegenborg-Andersen T. Sensory Profiling of High-End Loudspeakers Using Rapid Methods - Part 1: Baseline Experiment Using Headphone Reproduction. In: AES Conference: 2016 AES International Conference on Headphone Technology. Audio Engineering Society; 2016. Paper 5-4. Available from: https://aes.org/publications/elibrary-page/?id=18366
@inproceedings{Moulin2016_18366,
author = {Moulin, Samuel and Bech, Søren and Stegenborg-Andersen, Tore},
title = {{Sensory Profiling of High-End Loudspeakers Using Rapid Methods - Part 1: Baseline Experiment Using Headphone Reproduction}},
booktitle = {AES Conference: 2016 AES International Conference on Headphone Technology},
note = {Paper 5-4},
year = {2016},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18366}
}
TY - CPAPER
TI - Sensory Profiling of High-End Loudspeakers Using Rapid Methods - Part 1: Baseline Experiment Using Headphone Reproduction
AU - Moulin, Samuel
AU - Bech, Søren
AU - Stegenborg-Andersen, Tore
T2 - AES Conference: 2016 AES International Conference on Headphone Technology
M1 - Paper 5-4
PY - 2016
DA - 2016/08/06
UR - https://aes.org/publications/elibrary-page/?id=18366
PB - Audio Engineering Society
LA - en
AB - Bang & Olufsen initiated a project to investigate the efficiency and the reliability of different rapid sensory profiling methodologies and auralization systems by conducting parallel listening tests. Each combination of sensory profiling method and rendering system will be studied in a specific listening test. The results will be compared to a baseline experiment in which a conventional descriptive analysis method (QDA) is used together with a dynamic binaural rendering. As a first step, this paper explains the motivation of this project and describes the audio stimuli used in each experiment. This paper also presents the results of the baseline experiment with which future experimental results will be compared with.
ER -