F. Rumsey, “Immersive Audio: Objects, Mixing, and Rendering,” J. Audio Eng. Soc., vol. 64, no. 7/8, pp. 584–588, Jul. 2016.
Rumsey F. Immersive Audio: Objects, Mixing, and Rendering. J Audio Eng Soc. 2016;64(7/8):584-588. Available from: https://aes.org/publications/elibrary-page/?id=18340
@article{Rumsey2016_18340,
author = {Rumsey, Francis},
title = {{Immersive Audio: Objects, Mixing, and Rendering}},
journal = {Journal of the Audio Engineering Society},
volume = {64},
number = {7/8},
pages = {584--588},
year = {2016},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18340}
}
TY - JOUR
TI - Immersive Audio: Objects, Mixing, and Rendering
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 64
IS - 7/8
SP - 584
EP - 588
PY - 2016
DA - 2016/07/06
UR - https://aes.org/publications/elibrary-page/?id=18340
PB - Audio Engineering Society
LA - en
AB - [Feature] As immersive audio systems and production techniques gain greater prominence in the market, the need for cost-effective solutions becomes apparent. Existing systems need to be adapted to enable object-based production techniques. “Ideal” reproduction solutions are having to be rationalized for practical purposes. Headphones offer one possible destination for immersive content, without excessive hardware requirements.
ER -