J.-C. Messonnier, J.-M. Lyzwa, D. Devallez, and C. De Boisheraud, “Object-Based Audio Recording Methods,” in Proc. AES Convention 140, May 2016, Paper 9570. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18268
Messonnier JC, Lyzwa JM, Devallez D, De Boisheraud C. Object-Based Audio Recording Methods. In: AES Convention 140. Audio Engineering Society; 2016. Paper 9570. Available from: https://aes.org/publications/elibrary-page/?id=18268
@inproceedings{Messonnier2016_18268,
author = {Messonnier, Jean-Christophe and Lyzwa, Jean-Marc and Devallez, Delphine and De Boisheraud, Catherine},
title = {{Object-Based Audio Recording Methods}},
booktitle = {AES Convention 140},
note = {Paper 9570},
year = {2016},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18268}
}
TY - CPAPER
TI - Object-Based Audio Recording Methods
AU - Messonnier, Jean-Christophe
AU - Lyzwa, Jean-Marc
AU - Devallez, Delphine
AU - De Boisheraud, Catherine
T2 - AES Convention 140
M1 - Paper 9570
PY - 2016
DA - 2016/05/06
UR - https://aes.org/publications/elibrary-page/?id=18268
PB - Audio Engineering Society
LA - en
AB - The new ADM standard enables to define an audio file as object-based audio. Along with many other functionalities, the polar coordinates can be specified for each audio object. An audio scene can therefore be described independently of the reproduction system. This means that an object-based recording can be rendered on a 5.1 system, a binaural system, or any other system. In the case of a binaural system, it also gives the opportunity to interact with the audio content, as a headtracker can be used to follow the movements of the listener’s head and change the binaural rendering accordingly. This paper describes how such an object-based recording can be achieved.
ER -