S. Norcross, S. Nanda, and Z. Cohen, “ITU-R BS.1770 Based Loudness for Immersive Audio,” in Proc. AES Convention 140, May 2016, Paper 9500. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18199
Norcross S, Nanda S, Cohen Z. ITU-R BS.1770 Based Loudness for Immersive Audio. In: AES Convention 140. Audio Engineering Society; 2016. Paper 9500. Available from: https://aes.org/publications/elibrary-page/?id=18199
@inproceedings{Norcross2016_18199,
author = {Norcross, Scott and Nanda, Sachin and Cohen, Zack},
title = {{ITU-R BS.1770 Based Loudness for Immersive Audio}},
booktitle = {AES Convention 140},
note = {Paper 9500},
year = {2016},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18199}
}
TY - CPAPER
TI - ITU-R BS.1770 Based Loudness for Immersive Audio
AU - Norcross, Scott
AU - Nanda, Sachin
AU - Cohen, Zack
T2 - AES Convention 140
M1 - Paper 9500
PY - 2016
DA - 2016/05/06
UR - https://aes.org/publications/elibrary-page/?id=18199
PB - Audio Engineering Society
LA - en
AB - With the adoption of ITU-R BS.1770 and the creation of numerous loudness recommendations, measuring and controlling the loudness of audio for broadcast is now a standard practice for legacy (5.1 and stereo) content. With new immersive and personalized audio content, the measurement and controlling of loudness is still in its infancy. While ITU-R BS.1770 has recently been revised to support an arbitrary number of audio channels. However dynamic object-based audio measurement is not explicitly covered in this revision, though the revision can be used to measured the rendered object-based audio. This paper summarizes the results of subjective loudness matching tests that were conducted using rendered dynamic object-based audio to verify the revision of ITU-R BS.1770.
ER -