Y. Levtov, L. Picinali, M. D'Cruz, and L. Simeone, “3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies,” in Proc. AES Convention 140, May 2016, Paper 268. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18172
Levtov Y, Picinali L, D'Cruz M, Simeone L. 3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies. In: AES Convention 140. Audio Engineering Society; 2016. Paper 268. Available from: https://aes.org/publications/elibrary-page/?id=18172
@inproceedings{Levtov2016_18172,
author = {Levtov, Yuli and Picinali, Lorenzo and D'Cruz, Mirabelle and Simeone, Luca},
title = {{3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies}},
booktitle = {AES Convention 140},
note = {Paper 268},
year = {2016},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18172}
}
TY - CPAPER
TI - 3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies
AU - Levtov, Yuli
AU - Picinali, Lorenzo
AU - D'Cruz, Mirabelle
AU - Simeone, Luca
T2 - AES Convention 140
M1 - Paper 268
PY - 2016
DA - 2016/05/06
UR - https://aes.org/publications/elibrary-page/?id=18172
PB - Audio Engineering Society
LA - en
AB - 3D Tune-In is an EU-funded project with the primary aim of improving the quality of life of hearing aid users. This is an introductory paper outlining the project’s innovative approach to achieving this goal, namely via the 3D Tune-In Toolkit, and a suite of accompanying games and applications. The 3D Tune-In Toolkit is a flexible, cross-platform library of code and guidelines that gives traditional game and software developers access to high-quality sound spatialization algorithms. The accompanying suite of games and applications will then make thorough use of the 3D Tune-In toolkit in order to address the problem of the under-exploitation of advanced hearing aid features, among others.
ER -