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3D Tune-In is an EU-funded project with the primary aim of improving the quality of life of hearing aid users. This is an introductory paper outlining the project’s innovative approach to achieving this goal, namely via the 3D Tune-In Toolkit, and a suite of accompanying games and applications. The 3D Tune-In Toolkit is a flexible, cross-platform library of code and guidelines that gives traditional game and software developers access to high-quality sound spatialization algorithms. The accompanying suite of games and applications will then make thorough use of the 3D Tune-In toolkit in order to address the problem of the under-exploitation of advanced hearing aid features, among others.
Author (s): Levtov, Yuli;
Picinali, Lorenzo;
D`Cruz, Mirabelle;
Simeone, Luca;
Affiliation:
Reactify Music LLP, London, UK; 3D Tune-In consortium
(See document for exact affiliation information.)
AES Convention: 140
Paper Number:268
Publication Date:
2016-05-06
Session subject:
eBriefs: Lectures
DOI:
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Levtov, Yuli; Picinali, Lorenzo; D`Cruz, Mirabelle; Simeone, Luca; 2016; 3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies [PDF]; Reactify Music LLP, London, UK; 3D Tune-In consortium; Paper 268; Available from: https://aes.org/publications/elibrary-page/?id=18172
Levtov, Yuli; Picinali, Lorenzo; D`Cruz, Mirabelle; Simeone, Luca; 3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies [PDF]; Reactify Music LLP, London, UK; 3D Tune-In consortium; Paper 268; 2016 Available: https://aes.org/publications/elibrary-page/?id=18172
@inproceedings{Levtov20163d,
title={{3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies}},
author={Levtov, Yuli and Picinali, Lorenzo and D`Cruz, Mirabelle and Simeone, Luca},
year={2016},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Engineering Brief 268; AES Convention 140; May 2016},
number={268},
organization={AES},
}
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