T. Mikami, M. Nakahara, and K. Someya, “Compatibility Study of Dolby Atmos Objects' Spatial Sound Localization Using a Visualization Method,” in Proc. AES Convention 140, May 2016, Paper 253. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18157
Mikami T, Nakahara M, Someya K. Compatibility Study of Dolby Atmos Objects' Spatial Sound Localization Using a Visualization Method. In: AES Convention 140. Audio Engineering Society; 2016. Paper 253. Available from: https://aes.org/publications/elibrary-page/?id=18157
@inproceedings{Mikami2016_18157,
author = {Mikami, Takashi and Nakahara, Masataka and Someya, Kazutaka},
title = {{Compatibility Study of Dolby Atmos Objects' Spatial Sound Localization Using a Visualization Method}},
booktitle = {AES Convention 140},
note = {Paper 253},
year = {2016},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18157}
}
TY - CPAPER
TI - Compatibility Study of Dolby Atmos Objects' Spatial Sound Localization Using a Visualization Method
AU - Mikami, Takashi
AU - Nakahara, Masataka
AU - Someya, Kazutaka
T2 - AES Convention 140
M1 - Paper 253
PY - 2016
DA - 2016/05/06
UR - https://aes.org/publications/elibrary-page/?id=18157
PB - Audio Engineering Society
LA - en
AB - 3D sound intensity measurement was carried out in two Dolby Atmos-compliant mixing rooms, and spatial sound localizations were visualized by using a newly developed visualizer, VSV (Virtual Source Visualizer), which locates sound directions on panoramic 4p space by using 3D sound intensity. Since in conventional channel-based sound design, sound localizations depend on loudspeakers' positions, there should be differences among mixing rooms. But in object-based sound design as is provided by Atmos, sound localization is rendered by RMU (Rendering and Mastering Unit) using metadata of azimuth and elevation angle and is expected not to depend on loudspeakers' positions. The session discusses inter-room compatibility / difference of sound direction using the visualization method between two mixing rooms, a small Home Atmos-compliant mixing room, and a Cinema Atmos-compliant large stage.
ER -