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An experiment was conducted to better understand first-person motion as perceived by a listener when moving between two virtual sound sources in an auditory virtual environment (AVE). It was hypothesized that audio simulations using binaural cross-fading between two separate sound source locations could represent a sensation of motion for the listener that is equivalent to real world motion. To test the hypothesis, a motion apparatus was designed to move a head and torso simulator (HATS) between two matched loudspeaker locations while recording various stimulus signals (music, pink noise, and speech) within a semi-anechoic chamber. Synchronized simulations were then created and referenced to video. In two separate, double blind MUSHRA-style listening tests (with and without visual reference), 61 trained binaural listeners evaluated the sensation of motion among real and simulated conditions. Results showed that the listeners rated the simulation as presenting the greatest sensation of motion among all test conditions.
Author (s): Boerum, Matthew;
Martin, Bryan;
King, Richard;
Massenburg, Geroge;
Benson, Dave;
Howie, Will;
Affiliation:
McGill University, Montreal, Quebec, Canada; Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Montreal, Quebec, Canada
(See document for exact affiliation information.)
Publication Date:
2016-02-06
Session subject:
Binaural Sound for VR
DOI:
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Boerum, Matthew; Martin, Bryan; King, Richard; Massenburg, Geroge; Benson, Dave; Howie, Will; 2016; Lateral Listener Movement on the Horizontal Plane: Sensing Motion Through Binaural Simulation [PDF]; McGill University, Montreal, Quebec, Canada; Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Montreal, Quebec, Canada; Paper 3-1; Available from: https://aes.org/publications/elibrary-page/?id=18099
Boerum, Matthew; Martin, Bryan; King, Richard; Massenburg, Geroge; Benson, Dave; Howie, Will; Lateral Listener Movement on the Horizontal Plane: Sensing Motion Through Binaural Simulation [PDF]; McGill University, Montreal, Quebec, Canada; Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Montreal, Quebec, Canada; Paper 3-1; 2016 Available: https://aes.org/publications/elibrary-page/?id=18099
@inproceedings{Boerum2016lateral,
title={{Lateral Listener Movement on the Horizontal Plane: Sensing Motion Through Binaural Simulation}},
author={Boerum, Matthew and Martin, Bryan and King, Richard and Massenburg, Geroge and Benson, Dave and Howie, Will},
year={2016},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 3-1; AES Conference: 61st International Conference: Audio for Games; February 2016},
number={3-1},
organization={AES},
}
TY – paper
TI – Lateral Listener Movement on the Horizontal Plane: Sensing Motion Through Binaural Simulation
AU – Boerum, Matthew
AU – Martin, Bryan
AU – King, Richard
AU – Massenburg, Geroge
AU – Benson, Dave
AU – Howie, Will
PY – 2016
JO – Journal of the Audio Engineering Society
VL – 3-1
Y1 – February 2016
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