S. Kaneko, T. Suenaga, M. Fujiwara, K. Kumehara, F. Shirakihara, and S. Sekine, “Ear Shape Modeling for 3D Audio and Acoustic Virtual Reality: The Shape-Based Average HRTF,” in Proc. AES Conference: 61st International Conference: Audio for Games, Feb. 2016, Paper 3-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18091
Kaneko S, Suenaga T, Fujiwara M, Kumehara K, Shirakihara F, Sekine S. Ear Shape Modeling for 3D Audio and Acoustic Virtual Reality: The Shape-Based Average HRTF. In: AES Conference: 61st International Conference: Audio for Games. Audio Engineering Society; 2016. Paper 3-2. Available from: https://aes.org/publications/elibrary-page/?id=18091
@inproceedings{Kaneko2016_18091,
author = {Kaneko, Shoken and Suenaga, Tsukasa and Fujiwara, Mai and Kumehara, Kazuya and Shirakihara, Futoshi and Sekine, Satoshi},
title = {{Ear Shape Modeling for 3D Audio and Acoustic Virtual Reality: The Shape-Based Average HRTF}},
booktitle = {AES Conference: 61st International Conference: Audio for Games},
note = {Paper 3-2},
year = {2016},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18091}
}
TY - CPAPER
TI - Ear Shape Modeling for 3D Audio and Acoustic Virtual Reality: The Shape-Based Average HRTF
AU - Kaneko, Shoken
AU - Suenaga, Tsukasa
AU - Fujiwara, Mai
AU - Kumehara, Kazuya
AU - Shirakihara, Futoshi
AU - Sekine, Satoshi
T2 - AES Conference: 61st International Conference: Audio for Games
M1 - Paper 3-2
PY - 2016
DA - 2016/02/06
UR - https://aes.org/publications/elibrary-page/?id=18091
PB - Audio Engineering Society
LA - en
AB - In this paper, we present a method for modeling human ear shapes, and particularly, a method for obtaining a generic non-individualized head-related transfer function (HRTF), based on the arithmetic mean of human ear shapes. The average HRTF is calculated from this average human ear shape with the boundary element method (BEM). The obtained average HRTF is evaluated by subjective experiments, revealing improved localization precision over a HRTF calculated from the shape of a mannequin head. Our approach does not require any measurements of HRTFs of the listener or selections of fitting HRTFs from a predefined database, and thus it can be practically utilized in any 3D audio or acoustic virtual reality application which makes use of HRTFs, such as virtual auditory displays or virtual 3D audio rendering in 3D gaming.
ER -