P. Coleman, A. Franck, P. Jackson, R. Hughes, L. Remaggi, and F. Melchior, “On Object-Based Audio with Reverberation,” in Proc. AES Conference: 60th International Conference: Dereverberation and Reverberation of Audio, Music, and Speech, Jan. 2016, Paper 2-3. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18071
Coleman P, Franck A, Jackson P, Hughes R, Remaggi L, Melchior F. On Object-Based Audio with Reverberation. In: AES Conference: 60th International Conference: Dereverberation and Reverberation of Audio, Music, and Speech. Audio Engineering Society; 2016. Paper 2-3. Available from: https://aes.org/publications/elibrary-page/?id=18071
@inproceedings{Coleman2016_18071,
author = {Coleman, Philip and Franck, Andreas and Jackson, Philip and Hughes, Richard and Remaggi, Luca and Melchior, Frank},
title = {{On Object-Based Audio with Reverberation}},
booktitle = {AES Conference: 60th International Conference: Dereverberation and Reverberation of Audio, Music, and Speech},
note = {Paper 2-3},
year = {2016},
month = jan,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18071}
}
TY - CPAPER
TI - On Object-Based Audio with Reverberation
AU - Coleman, Philip
AU - Franck, Andreas
AU - Jackson, Philip
AU - Hughes, Richard
AU - Remaggi, Luca
AU - Melchior, Frank
T2 - AES Conference: 60th International Conference: Dereverberation and Reverberation of Audio, Music, and Speech
M1 - Paper 2-3
PY - 2016
DA - 2016/01/06
UR - https://aes.org/publications/elibrary-page/?id=18071
PB - Audio Engineering Society
LA - en
AB - Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic and interactive. Recent standardization developments make recommendations for object formats, however the capture, production and reproduction of reverberation is an open issue. In this paper, we review approaches for recording, transmitting and rendering reverberation over a 3D spatial audio system. Techniques include channel-based approaches where room signals intended for a specific reproduction layout are transmitted, and synthetic reverberators where the room effect is constructed at the renderer. We consider how each approach translates into an object-based context considering the end-to-end production chain of capture, representation, editing, and rendering. We discuss some application examples to highlight the implications of the various approaches.
ER -