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Particle systems are a new sound design approach that is receiving some attention from the cinema community due to the ability to handle thousands of sound sources simultaneously. Unfortunately, current immersive object-based audio formats are not prepared for such scale, forcing sound designers to use traditional channel-based audio approaches. This paper presents a hybrid approach that tries to merge the advantages of both object-based audio and channel-based audio. By using audio-objects with static positions, a high number of virtual “speaker channels” can be created, adding more space resolution than traditional channel-based formats, and allowing the mix of thousands of sounds. The proposed method can be used not only with particle systems software but also on object-based audio downmixing processes or even in high-demanding audio post-production workflows.
Author (s): Fonseca, Nuno;
Affiliation:
IT/ESTG, Polytechnic Institute of Leiria, Leiria, Portugal
(See document for exact affiliation information.)
AES Convention: 139
Paper Number:9481
Publication Date:
2015-10-06
Session subject:
Cinema Sound
DOI:
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Fonseca, Nuno; 2015; Hybrid Channel-Object Approach for Cinema Post-Production Using Particle Systems [PDF]; IT/ESTG, Polytechnic Institute of Leiria, Leiria, Portugal; Paper 9481; Available from: https://aes.org/publications/elibrary-page/?id=18037
Fonseca, Nuno; Hybrid Channel-Object Approach for Cinema Post-Production Using Particle Systems [PDF]; IT/ESTG, Polytechnic Institute of Leiria, Leiria, Portugal; Paper 9481; 2015 Available: https://aes.org/publications/elibrary-page/?id=18037
@inproceedings{Fonseca2015hybrid,
title={{Hybrid Channel-Object Approach for Cinema Post-Production Using Particle Systems}},
author={Fonseca, Nuno},
year={2015},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 9481; AES Convention 139; October 2015},
number={9481},
organization={AES},
}
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