R. Oldfield, B. Shirley, and D. Satongar, “Application of Object-Based Audio for Automated Mixing of Live Football Broadcast,” in Proc. AES Convention 139, Oct. 2015, Paper 9454. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18010
Oldfield R, Shirley B, Satongar D. Application of Object-Based Audio for Automated Mixing of Live Football Broadcast. In: AES Convention 139. Audio Engineering Society; 2015. Paper 9454. Available from: https://aes.org/publications/elibrary-page/?id=18010
@inproceedings{Oldfield2015_18010,
author = {Oldfield, Robert and Shirley, Ben and Satongar, Darius},
title = {{Application of Object-Based Audio for Automated Mixing of Live Football Broadcast}},
booktitle = {AES Convention 139},
note = {Paper 9454},
year = {2015},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18010}
}
TY - CPAPER
TI - Application of Object-Based Audio for Automated Mixing of Live Football Broadcast
AU - Oldfield, Robert
AU - Shirley, Ben
AU - Satongar, Darius
T2 - AES Convention 139
M1 - Paper 9454
PY - 2015
DA - 2015/10/06
UR - https://aes.org/publications/elibrary-page/?id=18010
PB - Audio Engineering Society
LA - en
AB - The challenge of creating a live sound mix for a sports event such as a football/soccer match cannot be underestimated. The mixing engineer needs to constantly raise and lower the levels of the faders corresponding to the pitch-side microphones that cover the area of the pitch containing the action at that point in time such that the on-pitch sounds can be heard over the crowd noise. This paper presents an automation of this process based on the detection of audio objects in the microphone feeds and then controls the levels of the faders on the mixing console accordingly. This paper includes a brief description of the underlying algorithms for the detection of ball-kicks and whistle-blows and describes how such a system can be integrated into current broadcast workflows.
ER -