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User-Interactive Binaural Rendering Algorithm Using Head-Related Transfer Function and Reverberation

This paper introduces an adaptive binaural rendering algorithm that renders sound image into a desired location for user-interactive headphone listening. The proposed algorithm provides steady sound localization during the listener`s head movement by minimizing both localization error and timbral degradation caused by filtering HRTF. It is achieved by direct-ambient separation of input channel signal and the corresponding HRTF filtering with desired reverberation to the listener`s head position. By a set of experiments, it is shown that the proposed algorithm provides precise localization.

 

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16938
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