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Accurate representation of three dimensional spaces, both real and virtual, within an environment is a matter of concern for researchers and content producers in the media industry; it is expected that truly immersive experiences will become more desirable outside of research labs and bespoke facilities. This paper presents a case study examining the implementation between visual and audible elements to form a singular experience of immersion, AIME, at Solent University. The computer-based system uses a time-code generator that allows for seamless integration between audio workstations, visual playback, and external lighting. The prototype system uses 2nd order ambisonic audio reproduction, three large panel displays for vision, and an external lighting rig running from time code.
Author (s): Horsburgh, Andrew J.;
Affiliation:
Southampton Solent University, Southampton, UK
(See document for exact affiliation information.)
AES Convention: 138
Paper Number:9342
Publication Date:
2015-05-06
Session subject:
Recording and Production
DOI:
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Horsburgh, Andrew J.; 2015; An Interactive Multimedia Experience: A Case Study [PDF]; Southampton Solent University, Southampton, UK; Paper 9342; Available from: https://aes.org/publications/elibrary-page/?id=17766
Horsburgh, Andrew J.; An Interactive Multimedia Experience: A Case Study [PDF]; Southampton Solent University, Southampton, UK; Paper 9342; 2015 Available: https://aes.org/publications/elibrary-page/?id=17766
@inproceedings{Horsburgh2015an,
title={{An Interactive Multimedia Experience: A Case Study}},
author={Horsburgh, Andrew J.},
year={2015},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 9342; AES Convention 138; May 2015},
number={9342},
organization={AES},
}
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