M. F. Simón Gálvez, D. Menzies, F. M. Fazi, T. de Campos, and A. Hilton, “A Listener Position Adaptive Stereo System for Object-Based Reproduction,” in Proc. AES Convention 138, May 2015, Paper 9246. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17670
Simón Gálvez MF, Menzies D, Fazi FM, de Campos T, Hilton A. A Listener Position Adaptive Stereo System for Object-Based Reproduction. In: AES Convention 138. Audio Engineering Society; 2015. Paper 9246. Available from: https://aes.org/publications/elibrary-page/?id=17670
@inproceedings{SimonGalvez2015_17670,
author = {Simón Gálvez, Marcos F. and Menzies, Dylan and Fazi, Filippo Maria and de Campos, Teofilo and Hilton, Adrian},
title = {{A Listener Position Adaptive Stereo System for Object-Based Reproduction}},
booktitle = {AES Convention 138},
note = {Paper 9246},
year = {2015},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17670}
}
TY - CPAPER
TI - A Listener Position Adaptive Stereo System for Object-Based Reproduction
AU - Simón Gálvez, Marcos F.
AU - Menzies, Dylan
AU - Fazi, Filippo Maria
AU - de Campos, Teofilo
AU - Hilton, Adrian
T2 - AES Convention 138
M1 - Paper 9246
PY - 2015
DA - 2015/05/06
UR - https://aes.org/publications/elibrary-page/?id=17670
PB - Audio Engineering Society
LA - en
AB - Stereo reproduction of spatial audio allows the creation of stable acoustic images when the listener is placed in the sweet spot, a small region in the vicinity of the axis of symmetry between both loudspeakers. If the listener moves slightly towards one of the sources, however, the images collapse to the loudspeaker the listener is leaning to. In order to overcome such limitation, a stereo reproduction technique that adapts the sweet spot to the listener position is presented here. This strategy introduces a new approach that maximizes listener immersion by rendering object-based audio, in which several audio objects or sources are placed at virtual locations between the stereo span. By using a video tracking device, the listener is allowed to move freely between the loudspeaker span, while loudspeaker outputs are compensated using conventional panning algorithms so that the position of the different audio objects is kept independent from that of the listener.
ER -