F. Rumsey, “Immersive Audio, Objects, and Coding,” J. Audio Eng. Soc., vol. 63, no. 5, pp. 394–398, May 2015.
Rumsey F. Immersive Audio, Objects, and Coding. J Audio Eng Soc. 2015;63(5):394-398. Available from: https://aes.org/publications/elibrary-page/?id=17642
@article{Rumsey2015_17642,
author = {Rumsey, Francis},
title = {{Immersive Audio, Objects, and Coding}},
journal = {Journal of the Audio Engineering Society},
volume = {63},
number = {5},
pages = {394--398},
year = {2015},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17642}
}
TY - JOUR
TI - Immersive Audio, Objects, and Coding
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 63
IS - 5
SP - 394
EP - 398
PY - 2015
DA - 2015/05/06
UR - https://aes.org/publications/elibrary-page/?id=17642
PB - Audio Engineering Society
LA - en
AB - [Feature] Immersive audio is an increasingly important topic for the audio industry, and object-based treatment is related to it. The perceptual advantages of immersive audio depend strongly on the program material, and various novel coding schemes have emerged to deliver it at low bit rates.
ER -