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With the release of major immersive audio formats for cinema, including Auro-3D and Dolby Atmos, a new sound dimension is getting the attention of sound professionals—height. Although traditional panning techniques are still possible, more interesting approaches could be used to better explore space. Particles systems, which are widely used on computer graphics, could present themselves as a very interesting sound design approach. With immersive virtual microphones, capable of supporting many different setups, perfect sound and space coherence can be obtained. By controlling the particle system, instead of individual sound sources, a high number of sounds can be rendered in 3D. A particle system software was created, capable of running highly complex situations with up to several millions of sound sources, which is currently under testing by major Hollywood studios.
Author (s): Fonseca, Nuno;
Affiliation:
ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal
(See document for exact affiliation information.)
AES Convention: 138
Paper Number:193
Publication Date:
2015-05-06
DOI:
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Fonseca, Nuno; 2015; Immersive Sound Design Using Particle Systems [PDF]; ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal; Paper 193; Available from: https://aes.org/publications/elibrary-page/?id=17628
Fonseca, Nuno; Immersive Sound Design Using Particle Systems [PDF]; ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal; Paper 193; 2015 Available: https://aes.org/publications/elibrary-page/?id=17628
@inproceedings{Fonseca2015immersive,
title={{Immersive Sound Design Using Particle Systems}},
author={Fonseca, Nuno},
year={2015},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Engineering Brief 193; AES Convention 138; May 2015},
number={193},
organization={AES},
}
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