Opens in a new tab

AES E-Library

← Back to search

Conference Paper

Using Audio Objects and Spatial Audio in Sports Broadcasting

Authors: Scuda, Ulli; Stenzel, Hanne; Baxter, Dennis

AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet · Paper 5-2 · March 2015

Abstract

This paper gives an overview on how immersive sound and interactive audio objects can be used in sports TV broadcasting with regard to the characteristic sound elements of different sport families. New broadcast standards target at bringing object based audio and 3D-Audio to the homes. Once the technical infrastruc- ture has been established, content is needed to make use of the innovative features. Sports TV broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. Some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports TV more exciting.

Details

Published in
AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet
Paper number
5-2
Publication date
March 6, 2015
Session subject
Production and distribution technology and techniques
Affiliation
DennisBaxterSound LLC, Atlanta, GA, USA; Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany (See document for exact affiliation information.)
Type
Conference Paper