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Conference Paper

Fear and Localisation: Emotional Fine-Tuning Utlising Multiple Source Directions

Authors: Hughes, Samuel; Kearney, Gavin

AES Conference: 56th International Conference: Audio for Games · Paper 4-3 · February 2015

Abstract

It has been suggested in the literature that the degree to which an auditory presentation can create an emotional response can be influenced not only by manipulation of the temporal and spectral features of the sound but also where the sound is played in terms of its spatial location. In this paper we specifically focus on fear and how the emotional response is changed based on where a sound is played from within a 3D environment. It is shown though subjective analysis that it is possible to enhance the perception of fear based on the direction of the source presentation, although such presentations must be appropriately contextualised. This study intends to supply implications for the implementation of emotional fine-tuning in video games and interactive media.

Details

Published in
AES Conference: 56th International Conference: Audio for Games
Paper number
4-3
Publication date
February 6, 2015
Session subject
Spatial Audio in Games
Affiliation
University of York, Yorkshire, UK (See document for exact affiliation information.)
Type
Conference Paper