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Musical user-generated content (UGC) in games is usually disconnected from gameplay, running in the background rather than being integrated into the game. As a result, players may lose their emotional connection to the game’s narrative or action, disrupting immersion and reducing enjoyment. Here we describe a system for integrating user playlists, what we have termed musical UGC, into games. The system, Veemix, allows for the simultaneous integration of music into games using keyword tags and social ranking, while allowing for the collection and storage of semantic data about the music that can be used for music information retrieval purposes. We outline two iterations of the system in the form of a Unity plugin for iOS using streaming and user device music.
Author (s): Collins, Karen;
Hodge, Alexander;
Dockwray, Ruth;
Karpalos, Bill;
Affiliation:
University of Waterloo, Waterloo, ON, Canada; University of Chester, Chester, UK; University of Ontario Institute of Technology, Oshawa, ON, Canada
(See document for exact affiliation information.)
Publication Date:
2015-02-06
Session subject:
Generative Music Systems
DOI:
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Collins, Karen; Hodge, Alexander; Dockwray, Ruth; Karpalos, Bill; 2015; Veemix: Integration of Musical User-Generated Content in Games [PDF]; University of Waterloo, Waterloo, ON, Canada; University of Chester, Chester, UK; University of Ontario Institute of Technology, Oshawa, ON, Canada; Paper 2-3; Available from: https://aes.org/publications/elibrary-page/?id=17592
Collins, Karen; Hodge, Alexander; Dockwray, Ruth; Karpalos, Bill; Veemix: Integration of Musical User-Generated Content in Games [PDF]; University of Waterloo, Waterloo, ON, Canada; University of Chester, Chester, UK; University of Ontario Institute of Technology, Oshawa, ON, Canada; Paper 2-3; 2015 Available: https://aes.org/publications/elibrary-page/?id=17592
@inproceedings{Collins2015veemix:,
title={{Veemix: Integration of Musical User-Generated Content in Games}},
author={Collins, Karen and Hodge, Alexander and Dockwray, Ruth and Karpalos, Bill},
year={2015},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 2-3; AES Conference: 56th International Conference: Audio for Games; February 2015},
number={2-3},
organization={AES},
}
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