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Producing Interactive Immersive Sound for MPEG-H: A Field Test for Sports Broadcasting

The present paper gives a practical example how broadcast content can be produced for MPEG-H. Existing production workflows are investigated with the question in mind, what needs to be adapted in order to make use of audio objects and immersive 3D-Audio provided by the new broadcast standard. After a short introduction to the features of MPEG-H, practical use cases are presented, such as immersive mixes and interactive personalized audio. In a field test, two sports events were accompanied and original audio material was gathered. Recording methods were tested to see how much additional effort is needed to make use of the mentioned features. The results show that already existing TV productions techniques can be used to provide enough audio material for interactive TV mixes. With little additional effort immersive 3D-audio environments can be created.

 

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16938
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