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Even with current audio technology, many sound design tasks present practical constraints in terms of layering sounds, creating sound variations, fragmenting sound, and ensuring space distribution especially when trying to handle highly complex scenarios with a significant number of audio sources. This paper presents the use of particles systems and virtual microphones, as a new approach to sound design, allowing the mixing of thousands or even millions of sound sources, without requiring laborious work and providing a true coherence between sound and space, with support for several surround formats, Ambisonics, Binaural, and even partial Dolby Atmos support. By controlling a particle system, instead of individual sound sources, a high number of sounds can be easily spread over a virtual space. By adding movement or random audio effects, even complex scenarios can be created.
Author (s): Fonseca, Nuno;
Affiliation:
ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal
(See document for exact affiliation information.)
AES Convention: 137
Paper Number:9132
Publication Date:
2014-10-06
Session subject:
Cinema Sound, Recording and Production
DOI:
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Fonseca, Nuno; 2014; Particle Systems for Creating Highly Complex Sound Design Content [PDF]; ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal; Paper 9132; Available from: https://aes.org/publications/elibrary-page/?id=17455
Fonseca, Nuno; Particle Systems for Creating Highly Complex Sound Design Content [PDF]; ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal; Paper 9132; 2014 Available: https://aes.org/publications/elibrary-page/?id=17455
@inproceedings{Fonseca2014particle,
title={{Particle Systems for Creating Highly Complex Sound Design Content}},
author={Fonseca, Nuno},
year={2014},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 9132; AES Convention 137; October 2014},
number={9132},
organization={AES},
}
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