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Convention Paper

Design, Coding and Processing of Metadata for Object-Based Interactive Audio

Authors: Füg, Simone; Hölzer, Andreas; Borß, Christian; Ertel, Christian; Kratschmer, Michael; Plogsties, Jan

AES Convention 137 · Paper 9097 · October 2014

Abstract

For object-based audio an appropriate definition of metadata is needed to ensure flexible playback in any reproduction scenario and to allow for interactivity. Important use-cases for object-based audio and audio interactivity are described and metadata requirements are derived. A metadata scheme is defined that allows for enhanced audio rendering techniques such as content-dependent processing, automatic scene scaling and enhanced level control. Also, a metadata preprocessing logic is proposed that prepares rendering and playout and allows for user interaction with the audio content of an object-based scene. In addition, the paper points out how the metadata can be transported efficiently in a bitstream. The proposed metadata scheme has been adopted and integrated into the currently finalized MPEG-H 3D Audio standard.

Details

Published in
AES Convention 137
AES Convention
137
Paper number
9097
Publication date
October 6, 2014
Session subject
Spatial Audio
Affiliation
Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany (See document for exact affiliation information.)
Type
Convention Paper