S. Füg, A. Hölzer, C. Borß, C. Ertel, M. Kratschmer, and J. Plogsties, “Design, Coding and Processing of Metadata for Object-Based Interactive Audio,” in Proc. AES Convention 137, Oct. 2014, Paper 9097. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17420
Füg S, Hölzer A, Borß C, Ertel C, Kratschmer M, Plogsties J. Design, Coding and Processing of Metadata for Object-Based Interactive Audio. In: AES Convention 137. Audio Engineering Society; 2014. Paper 9097. Available from: https://aes.org/publications/elibrary-page/?id=17420
@inproceedings{Fug2014_17420,
author = {Füg, Simone and Hölzer, Andreas and Borß, Christian and Ertel, Christian and Kratschmer, Michael and Plogsties, Jan},
title = {{Design, Coding and Processing of Metadata for Object-Based Interactive Audio}},
booktitle = {AES Convention 137},
note = {Paper 9097},
year = {2014},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17420}
}
TY - CPAPER
TI - Design, Coding and Processing of Metadata for Object-Based Interactive Audio
AU - Füg, Simone
AU - Hölzer, Andreas
AU - Borß, Christian
AU - Ertel, Christian
AU - Kratschmer, Michael
AU - Plogsties, Jan
T2 - AES Convention 137
M1 - Paper 9097
PY - 2014
DA - 2014/10/06
UR - https://aes.org/publications/elibrary-page/?id=17420
PB - Audio Engineering Society
LA - en
AB - For object-based audio an appropriate definition of metadata is needed to ensure flexible playback in any reproduction scenario and to allow for interactivity. Important use-cases for object-based audio and audio interactivity are described and metadata requirements are derived. A metadata scheme is defined that allows for enhanced audio rendering techniques such as content-dependent processing, automatic scene scaling and enhanced level control. Also, a metadata preprocessing logic is proposed that prepares rendering and playout and allows for user interaction with the audio content of an object-based scene. In addition, the paper points out how the metadata can be transported efficiently in a bitstream. The proposed metadata scheme has been adopted and integrated into the currently finalized MPEG-H 3D Audio standard.
ER -