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Convention Paper

A Flexible System Architecture for Collaborative Sound Engineering in Object-Based Audio Environments

Authors: Gatzsche, Gabriel; Sladeczek, Christoph

AES Convention 136 · Paper 9082 · April 2014

Abstract

Object-based sound reproduction, on the one hand, allows sound engineers to interact with sound objects, not only during production but also in the reproduction venue. On the other hand object-based systems are quite complex. Multicore audio processors are used to render complex sound scenes consisting of hundreds of audio objects to be reproduced using a large number of loudspeaker channels. This results in the need for applications optimally adapted to the user. Working tasks need to be parallelized. This paper outlines a software architecture that helps to incorporate the multitude of audio processing components of an object-based spatial audio environment into a unified system. The architecture allows multiple sound engineers to access, monitor, control, and/or change these system components parameters collaboratively using wireless mobile devices.

Details

Published in
AES Convention 136
AES Convention
136
Paper number
9082
Publication date
April 6, 2014
Session subject
Spatial Audio
Affiliation
Fraunhofer Institute for Digital Media Technology IDMT, Ilmenau, Germany (See document for exact affiliation information.)
Type
Convention Paper