D. Avissar, C. N. Leider, C. Bennett, and R. Gailey, “An Audio Game App Using Interactive Movement Sonification for Targeted Posture Control,” in Proc. AES Convention 135, Oct. 2013, Paper 8995. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17043
Avissar D, Leider CN, Bennett C, Gailey R. An Audio Game App Using Interactive Movement Sonification for Targeted Posture Control. In: AES Convention 135. Audio Engineering Society; 2013. Paper 8995. Available from: https://aes.org/publications/elibrary-page/?id=17043
@inproceedings{Avissar2013_17043,
author = {Avissar, Daniel and Leider, Colby N. and Bennett, Christopher and Gailey, Robert},
title = {{An Audio Game App Using Interactive Movement Sonification for Targeted Posture Control}},
booktitle = {AES Convention 135},
note = {Paper 8995},
year = {2013},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17043}
}
TY - CPAPER
TI - An Audio Game App Using Interactive Movement Sonification for Targeted Posture Control
AU - Avissar, Daniel
AU - Leider, Colby N.
AU - Bennett, Christopher
AU - Gailey, Robert
T2 - AES Convention 135
M1 - Paper 8995
PY - 2013
DA - 2013/10/06
UR - https://aes.org/publications/elibrary-page/?id=17043
PB - Audio Engineering Society
LA - en
AB - Interactive movement sonification has been gaining validity as a technique for biofeedback and auditory data mining in research and development for gaming, sports, and physiotherapy. Naturally, the harvesting of kinematic data over recent years has been a function of an increased availability of more portable, high-precision sensory technologies, such as smart phones, and dynamic real time programming environments, such as Max/MSP. Whereas the overlap of motor skill coordination and acoustic events has been a staple to musical pedagogy, musicians and music engineers have been surprisingly less involved than biomechanical, electrical, and computer engineers in research efforts in these fields. Thus, this paper proposes a prototype for an accessible virtual gaming interface that uses music and pitch training as positive reinforcement in the accomplishment of target postures.
ER -