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We report on the development of a system to characterize the geometric and acoustic properties of a space from an acoustic impulse response measured within it. This can be thought of as the inverse problem to the common practice of obtaining impulse responses from either real-world or virtual spaces. Starting from an impulse response recorded in an original scene, the method described here uses a non-linear search strategy to select a scene that is perceptually as close as possible to the original one. Potential applications of this method include audio production, non-intrusive acquisition of room geometry, and audio forensics.
Author (s): Arteaga, Daniel;
García-Garzón, David;
Mateos, Toni;
Usher, John;
Affiliation:
Fundacio Barcelona Media, Barcelona, Spain; Universitat Pompeu Fabra, Barcelona, Spain; imm sound, Barcelona, Spain; Hearium Labs, San Francisco, CA, USA
(See document for exact affiliation information.)
AES Convention: 134
Paper Number:8894
Publication Date:
2013-05-06
Session subject:
Applications in Audio
DOI:
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Arteaga, Daniel; García-Garzón, David; Mateos, Toni; Usher, John; 2013; Scene Inference from Audio [PDF]; Fundacio Barcelona Media, Barcelona, Spain; Universitat Pompeu Fabra, Barcelona, Spain; imm sound, Barcelona, Spain; Hearium Labs, San Francisco, CA, USA; Paper 8894; Available from: https://aes.org/publications/elibrary-page/?id=16794
Arteaga, Daniel; García-Garzón, David; Mateos, Toni; Usher, John; Scene Inference from Audio [PDF]; Fundacio Barcelona Media, Barcelona, Spain; Universitat Pompeu Fabra, Barcelona, Spain; imm sound, Barcelona, Spain; Hearium Labs, San Francisco, CA, USA; Paper 8894; 2013 Available: https://aes.org/publications/elibrary-page/?id=16794
@inproceedings{Arteaga2013scene,
title={{Scene Inference from Audio}},
author={Arteaga, Daniel and García-Garzón, David and Mateos, Toni and Usher, John},
year={2013},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 8894; AES Convention 134; May 2013},
number={8894},
organization={AES},
}
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