C. Erkut and H. Hacihabiboglu, “Rhythm-Action Games: The Sonic Interaction Perspective,” in Proc. AES Conference: 49th International Conference: Audio for Games, Feb. 2013, Paper 2-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=16660
Erkut C, Hacihabiboglu H. Rhythm-Action Games: The Sonic Interaction Perspective. In: AES Conference: 49th International Conference: Audio for Games. Audio Engineering Society; 2013. Paper 2-4. Available from: https://aes.org/publications/elibrary-page/?id=16660
@inproceedings{Erkut2013_16660,
author = {Erkut, Cumhur and Hacihabiboglu, Hüseyin},
title = {{Rhythm-Action Games: The Sonic Interaction Perspective}},
booktitle = {AES Conference: 49th International Conference: Audio for Games},
note = {Paper 2-4},
year = {2013},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=16660}
}
TY - CPAPER
TI - Rhythm-Action Games: The Sonic Interaction Perspective
AU - Erkut, Cumhur
AU - Hacihabiboglu, Hüseyin
T2 - AES Conference: 49th International Conference: Audio for Games
M1 - Paper 2-4
PY - 2013
DA - 2013/02/06
UR - https://aes.org/publications/elibrary-page/?id=16660
PB - Audio Engineering Society
LA - en
AB - This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.
ER -