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Conference Paper

Rhythm-Action Games: The Sonic Interaction Perspective

Authors: Erkut, Cumhur; Hacihabiboglu, Hüseyin

AES Conference: 49th International Conference: Audio for Games · Paper 2-4 · February 2013

Abstract

This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.

Details

Published in
AES Conference: 49th International Conference: Audio for Games
Paper number
2-4
Publication date
February 6, 2013
Session subject
Perception of Interactive Audio
Affiliation
Aalto University, Espoo, Finland; Informatics Institute, Middle East Technical University, Ankara, Turkey (See document for exact affiliation information.)
Type
Conference Paper