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An adaptation of a parametric spatial audio coding method, Directional Audio Coding (DirAC), has been previously developed and validated for virtual-world applications. Although the quality in most cases is very good, it was noticed that some auditory scenes, e.g., ones containing multiple sources in acoustically dry conditions, are not produced optimally. In this paper, the architecture of this virtual-world DirAC is restructured and modified to avoid previous problems. In addition, these modifications achieve better scalability for the algorithm.
Author (s): Pihlajamäki, Tapani;
Laitinen, Mikko-Ville;
Pulkki, Ville;
Affiliation:
Aalto University, Espoo, Finland
(See document for exact affiliation information.)
Publication Date:
2013-02-06
Session subject:
Spatial Audio in Games
DOI:
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Pihlajamäki, Tapani; Laitinen, Mikko-Ville; Pulkki, Ville; 2013; Modular Architecture for Virtual-World Parametric Spatial Audio Synthesis [PDF]; Aalto University, Espoo, Finland; Paper 3-1; Available from: https://aes.org/publications/elibrary-page/?id=16649
Pihlajamäki, Tapani; Laitinen, Mikko-Ville; Pulkki, Ville; Modular Architecture for Virtual-World Parametric Spatial Audio Synthesis [PDF]; Aalto University, Espoo, Finland; Paper 3-1; 2013 Available: https://aes.org/publications/elibrary-page/?id=16649
@inproceedings{Pihlajamäki2013modular,
title={{Modular Architecture for Virtual-World Parametric Spatial Audio Synthesis}},
author={Pihlajamäki, Tapani and Laitinen, Mikko-Ville and Pulkki, Ville},
year={2013},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 3-1; AES Conference: 49th International Conference: Audio for Games; February 2013},
number={3-1},
organization={AES},
}
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