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In a real-world situation, pen strokes produce specific sounds that help to make interactions more natural in a virtual environment, such as using tactile input devices for education or games. In this paper, we describe a method for modeling and generating pen stroke sounds in real time. Since the proposed method is based on recorded signals, not only a specific pen sound but also various sound sources can be used. The difference in sound due to the change of speed of a pen movement is modeled by real-time resampling which is a simple and practical method. Acoustical resonant characteristics of the body below the surface and the pen are also identified. We conducted an experiment by implementing the proposed method on a tactile device and verified the performance.
Author (s): Chung, Hanwook;
Heo, Hoon;
Sung, DooYong;
Han, Yoonchang;
Lee, Kyogu;
Affiliation:
Seoul National University, Seoul, Korea
(See document for exact affiliation information.)
Publication Date:
2013-02-06
Session subject:
Posters
DOI:
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Chung, Hanwook; Heo, Hoon; Sung, DooYong; Han, Yoonchang; Lee, Kyogu; 2013; Modeling and Real-Time Generation of Pen Stroke Sounds for Tactile Devices [PDF]; Seoul National University, Seoul, Korea; Paper P-2; Available from: https://aes.org/publications/elibrary-page/?id=16648
Chung, Hanwook; Heo, Hoon; Sung, DooYong; Han, Yoonchang; Lee, Kyogu; Modeling and Real-Time Generation of Pen Stroke Sounds for Tactile Devices [PDF]; Seoul National University, Seoul, Korea; Paper P-2; 2013 Available: https://aes.org/publications/elibrary-page/?id=16648
@inproceedings{Chung2013modeling,
title={{Modeling and Real-Time Generation of Pen Stroke Sounds for Tactile Devices}},
author={Chung, Hanwook and Heo, Hoon and Sung, DooYong and Han, Yoonchang and Lee, Kyogu},
year={2013},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper P-2; AES Conference: 49th International Conference: Audio for Games; February 2013},
number={P-2},
organization={AES},
}
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