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This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.
Author (s): Bøttcher, Niels;
Affiliation:
Aalborg University, Copenhagen, Denmark
(See document for exact affiliation information.)
Publication Date:
2013-02-06
Session subject:
Perception of Interactive Audio
DOI:
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Bøttcher, Niels; 2013; Can Interactive Procedural Audio Affect the Motorical Behaviour of Players in Computer Games with Motion Controllers? [PDF]; Aalborg University, Copenhagen, Denmark; Paper 2-1; Available from: https://aes.org/publications/elibrary-page/?id=16646
Bøttcher, Niels; Can Interactive Procedural Audio Affect the Motorical Behaviour of Players in Computer Games with Motion Controllers? [PDF]; Aalborg University, Copenhagen, Denmark; Paper 2-1; 2013 Available: https://aes.org/publications/elibrary-page/?id=16646
@inproceedings{Bøttcher2013can,
title={{Can Interactive Procedural Audio Affect the Motorical Behaviour of Players in Computer Games with Motion Controllers?}},
author={Bøttcher, Niels},
year={2013},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 2-1; AES Conference: 49th International Conference: Audio for Games; February 2013},
number={2-1},
organization={AES},
}
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