S. Brix, C. Sladeczek, A. Franck, A. Zhykhar, C. Clausen, and P. Gleim, “Wave Field Synthesis Based Concept Car for High-Quality Automotive Sound,” in Proc. AES Conference: 48th International Conference: Automotive Audio, Sep. 2012, Paper 5-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=16412
Brix S, Sladeczek C, Franck A, Zhykhar A, Clausen C, Gleim P. Wave Field Synthesis Based Concept Car for High-Quality Automotive Sound. In: AES Conference: 48th International Conference: Automotive Audio. Audio Engineering Society; 2012. Paper 5-2. Available from: https://aes.org/publications/elibrary-page/?id=16412
@inproceedings{Brix2012_16412,
author = {Brix, Sandra and Sladeczek, Christoph and Franck, Andreas and Zhykhar, Albert and Clausen, Clemens and Gleim, Peter},
title = {{Wave Field Synthesis Based Concept Car for High-Quality Automotive Sound}},
booktitle = {AES Conference: 48th International Conference: Automotive Audio},
note = {Paper 5-2},
year = {2012},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=16412}
}
TY - CPAPER
TI - Wave Field Synthesis Based Concept Car for High-Quality Automotive Sound
AU - Brix, Sandra
AU - Sladeczek, Christoph
AU - Franck, Andreas
AU - Zhykhar, Albert
AU - Clausen, Clemens
AU - Gleim, Peter
T2 - AES Conference: 48th International Conference: Automotive Audio
M1 - Paper 5-2
PY - 2012
DA - 2012/09/06
UR - https://aes.org/publications/elibrary-page/?id=16412
PB - Audio Engineering Society
LA - en
AB - There is an increasing demand for spatially accurate high-quality sound reproduction in automotive audio. Although cars are typically multi-listener environments, existing solutions are commonly limited to a sweet spot or a small number of positions. Wave field synthesis (WFS) is a spatial sound reproduction technique that enables superior spatial accuracy over an extended listening area, but requires a large number of loudspeakers and has a very high computational complexity. Integrating a WFS system into a car is therefore a challenging task. This paper describes an implementation of a real-time WFS system that is fully integrated into the interior of a ridable concept car. This prototype is used to investigate the possibilities of WFS for in-car environments. The sound system is combined with a sophisticated room simulation to enable real-to-life auralization. Besides the possibility to evaluate in-car WFS reproduction, this concept car is a convenient development platform to explore a wide range of loudspeaker setups and sound reproduction algorithms.
ER -