J. Herre et al., “MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes,” J. Audio Eng. Soc., vol. 60, no. 9, pp. 655–673, Sep. 2012.
Herre J, Purnhagen H, Koppens J, Hellmuth O, Engdegård J, Hilper J, Villemoes L, Terentiv L, Falch C, Hölzer A, et al. MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes. J Audio Eng Soc. 2012;60(9):655-673. Available from: https://aes.org/publications/elibrary-page/?id=16371
@article{Herre2012_16371,
author = {Herre, Jürgen and Purnhagen, Heiko and Koppens, Jeroen and Hellmuth, Oliver and Engdegård, Jonas and Hilper, Johannes and Villemoes, Lars and Terentiv, Leon and Falch, Cornelia and Hölzer, Andreas and Valero, María Luis and Resch, Barbara and Mundt, Harald and Oh, Hyen-O},
title = {{MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes}},
journal = {Journal of the Audio Engineering Society},
volume = {60},
number = {9},
pages = {655--673},
year = {2012},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=16371}
}
TY - JOUR
TI - MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes
AU - Herre, Jürgen
AU - Purnhagen, Heiko
AU - Koppens, Jeroen
AU - Hellmuth, Oliver
AU - Engdegård, Jonas
AU - Hilper, Johannes
AU - Villemoes, Lars
AU - Terentiv, Leon
AU - Falch, Cornelia
AU - Hölzer, Andreas
AU - Valero, María Luis
AU - Resch, Barbara
AU - Mundt, Harald
AU - Oh, Hyen-O
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 60
IS - 9
SP - 655
EP - 673
PY - 2012
DA - 2012/09/06
UR - https://aes.org/publications/elibrary-page/?id=16371
PB - Audio Engineering Society
LA - en
AB - In 2010 the ISO/MPEG Audio standardization group issued the Spatial Audio Object Coding (SAOC) specification to define technology for parametric low bit-rate coding of audio object signals with a mono or stereo downmix. This paper provides an overview of MPEG SAOC technology, discussing recent verification tests. The authors examine operation modes for typical application scenarios by taking advantage of object-based processing. Most important, SAOC enables transmission of multi-object signals at data rates of the same order of magnitude as those used to represent two-channel audio. The important application scenarios are envisaged to be high-quality spatial teleconferencing, personal audio, interactive gaming, and rich media. Because the SAOC representation is independent of any particular loudspeaker setup, SAOC signals can be rendered efficiently on either a target loudspeaker configuration or portable device.
ER -