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This paper describes the design, construction and analysis of an interactive gesture-controlled audio mixing system by the means of a wireless video game controller. The concept is based on the idea that the Mixing Engineer can step away from the mixing desk and become part of the performance of the piece of audio. Every playback of the audio will be unique to the gestures, and ultimately the performance, of the engineer. The system allows full, live control of gains, panning, equalisation and a variety of other effects for multi-channel audio. The system and its implementation are described in detail. Results on usability and performance of the system are also discussed.
Author (s): Selfridge, Rod;
Reiss, Joshua D.;
Affiliation:
Queen Mary University of London, London, UK
(See document for exact affiliation information.)
AES Convention: 130
Paper Number:8396
Publication Date:
2011-05-06
Session subject:
Posters: Production and Broadcast
DOI:
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Selfridge, Rod; Reiss, Joshua D.; 2011; Interactive Mixing Using Wii Controller [PDF]; Queen Mary University of London, London, UK; Paper 8396; Available from: https://aes.org/publications/elibrary-page/?id=15863
Selfridge, Rod; Reiss, Joshua D.; Interactive Mixing Using Wii Controller [PDF]; Queen Mary University of London, London, UK; Paper 8396; 2011 Available: https://aes.org/publications/elibrary-page/?id=15863
@inproceedings{Selfridge2011interactive,
title={{Interactive Mixing Using Wii Controller}},
author={Selfridge, Rod and Reiss, Joshua D.},
year={2011},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 8396; AES Convention 130; May 2011},
number={8396},
organization={AES},
}
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