N. Moustakas, A. Floros, and N. Grigoriou, “Interactive Audio Realities: An Augmented / Mixed Reality Audio Game Prototype,” in Proc. AES Convention 130, May 2011, Paper 8359. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15826
Moustakas N, Floros A, Grigoriou N. Interactive Audio Realities: An Augmented / Mixed Reality Audio Game Prototype. In: AES Convention 130. Audio Engineering Society; 2011. Paper 8359. Available from: https://aes.org/publications/elibrary-page/?id=15826
@inproceedings{Moustakas2011_15826,
author = {Moustakas, Nikos and Floros, Andreas and Grigoriou, Nicolas},
title = {{Interactive Audio Realities: An Augmented / Mixed Reality Audio Game Prototype}},
booktitle = {AES Convention 130},
note = {Paper 8359},
year = {2011},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15826}
}
TY - CPAPER
TI - Interactive Audio Realities: An Augmented / Mixed Reality Audio Game Prototype
AU - Moustakas, Nikos
AU - Floros, Andreas
AU - Grigoriou, Nicolas
T2 - AES Convention 130
M1 - Paper 8359
PY - 2011
DA - 2011/05/06
UR - https://aes.org/publications/elibrary-page/?id=15826
PB - Audio Engineering Society
LA - en
AB - Audio-games represent a game alternative based on audible feedback rather than on visual. They may benefit from parametric sound synthesis and advanced audio technologies (i.e. augmented reality audio), in order to effectively realize complex scenarios. In this work, a multiplayer game prototype is introduced which employs the concept of controlled mixed reality in order to augment the sound environment of each player. The prototype is realized as multiple user audiovisual installations, which are interconnected in order to communicate the status of the selected control parameters in real-time. The prototype reveals significant relevance to the-well known on-line multiplayer games, with its novelty originating from the fact that user interaction is realized in augmented reality audio environments.
ER -