You are currently logged in as an
Institutional Subscriber.
If you would like to logout,
please click on the button below.
Home / Publications / E-library page
Only AES members and Institutional Journal Subscribers can download
Game developers are now turning to convolution reverberation effects in order to offer an immersive and realistic audio experience. This requires impulse response data that is either recorded or generated artificially, and that ideally matches the in-game environment. To help this process the Open Acoustic Impulse Response (OpenAIR) Library has recently been made available. It consists of an online resource designed to facilitate the sharing of acoustic impulse responses and related information. Open-source software tools are also provided, including an external library for the Pure Data (PD) programming environment that implements real-time convolution. Details of this tool are described in this paper, along with an example that uses computer generated impulse response data to auralize a space in real-time.
Author (s): Shelley, Simon;
Foteinou, Aglaia;
Murphy, Damian T.;
Affiliation:
University of York, Heslington, York, UK
(See document for exact affiliation information.)
Publication Date:
2011-02-06
Session subject:
Game Reverb
DOI:
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Shelley, Simon; Foteinou, Aglaia; Murphy, Damian T.; 2011; OpenAIR: An Online Auralization Resource with Applications for Game Audio Development [PDF]; University of York, Heslington, York, UK; Paper 3-3; Available from: https://aes.org/publications/elibrary-page/?id=15771
Shelley, Simon; Foteinou, Aglaia; Murphy, Damian T.; OpenAIR: An Online Auralization Resource with Applications for Game Audio Development [PDF]; University of York, Heslington, York, UK; Paper 3-3; 2011 Available: https://aes.org/publications/elibrary-page/?id=15771
@inproceedings{Shelley2011openair:,
title={{OpenAIR: An Online Auralization Resource with Applications for Game Audio Development}},
author={Shelley, Simon and Foteinou, Aglaia and Murphy, Damian T.},
year={2011},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 3-3; AES Conference: 41st International Conference: Audio for Games; February 2011},
number={3-3},
organization={AES},
}
Notifications