Opens in a new tab

AES E-Library

← Back to search

Conference Paper

On the Perception of Dynamic Sound Sources in Ambisonic Binaural Renderings

Authors: Gorzel, Marcin; Kearney, Gavin; Rice, Henry; Boland, Frank

AES Conference: 41st International Conference: Audio for Games · Paper P2-1 · February 2011

Abstract

One of the requirements for a fully immersive gaming experience is the correct and visually coherent reproduction of location of sounding objects. Limitations of human spatial resolution in this regard have been known for decades and are commonly taken into account when designing audio reproduction systems. However, mechanisms responsible for the perception of static and dynamic sound sources are not the same and less attention has been devoted to the problem of perception of dynamically relocated sound sources, omnipresent in video games. This paper explores the human ability to follow moving sound sources when presented as First and Higher Order Ambisonic renderings over headphones and aims at finding the optimal, psychoacoustically justified parameters that could significantly reduce computational requirements of audio engines.

Details

Published in
AES Conference: 41st International Conference: Audio for Games
Paper number
P2-1
Publication date
February 6, 2011
Session subject
Audio for Games
Affiliation
Trinity College Dublin, Dublin, Ireland (See document for exact affiliation information.)
Type
Conference Paper