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Conference Paper

Providing an Immersive Gaming Experience Using Wireless Low-Latency Coded Audio Streaming

Authors: Trainor, David; Spittle, Gary

AES Conference: 41st International Conference: Audio for Games · Paper P1-3 · February 2011

Abstract

Modern gaming environments contain numerous peripheral devices that enhance the gaming experience by streaming audio in real time to and from the principal gaming platform. Such peripherals include hi-fi equipment, surround speaker systems, specialist gaming headsets and specialist game controllers. Gamers are increasingly demanding the convenience of wireless communications between these devices, without compromising audio quality or significantly adding a sense of delay or lack of synchronisation to the gameplay. This paper discusses how Bluetooth communications technology, coupled with appropriate audio coding and processing techniques, may be configured and deployed to satisfy these stringent demands. Furthermore, the additional advantages of Bluetooth integration throughout the gaming ecosystem are described.

Details

Published in
AES Conference: 41st International Conference: Audio for Games
Paper number
P1-3
Publication date
February 6, 2011
Session subject
Audio for Games
Affiliation
Cambridge Silicon Radio, Belfast, Northern Ireland, UK; Cambridge Silicon Radio, Cambridge, UK (See document for exact affiliation information.)
Type
Conference Paper