Opens in a new tab

AES E-Library

← Back to search

Conference Paper

UGen++ —An Audio Library: Teaching Game Audio Design and Programming

Authors: Robinson, Martin

AES Conference: 41st International Conference: Audio for Games · Paper P2-2 · February 2011

Abstract

Teaching sound designers and teaching audio programmers are clearly different activities reflected by these distinct roles in the games industry. Existing middleware and APIs such as FMOD and Wwise offer good experiences in terms of the process of communication and collaboration between audio programmers and sound designers. This paper presents UGen++, an audio library with both a high level and low-level interface. The high level interface is simple yet powerful enough for sound designers to learn synthesis and audio processing concepts while giving them an awareness of the requirements of the programming role. The low level system is extensible enough to teach fundamental audio programming concepts and software design while giving an awareness of the sound designer role.

Details

Published in
AES Conference: 41st International Conference: Audio for Games
Paper number
P2-2
Publication date
February 6, 2011
Session subject
Audio for Games
Affiliation
University of the West of England, Bristol, UK (See document for exact affiliation information.)
Type
Conference Paper