E. De Sena, H. Hacihabiboglu, and Z. Cvetkovic, “Scattering Delay Network: An Interactive Reverberator for Computer Games,” in Proc. AES Conference: 41st International Conference: Audio for Games, Feb. 2011, Paper 3-1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15751
De Sena E, Hacihabiboglu H, Cvetkovic Z. Scattering Delay Network: An Interactive Reverberator for Computer Games. In: AES Conference: 41st International Conference: Audio for Games. Audio Engineering Society; 2011. Paper 3-1. Available from: https://aes.org/publications/elibrary-page/?id=15751
@inproceedings{DeSena2011_15751,
author = {De Sena, Enzo and Hacihabiboglu, Huseyin and Cvetkovic, Zoran},
title = {{Scattering Delay Network: An Interactive Reverberator for Computer Games}},
booktitle = {AES Conference: 41st International Conference: Audio for Games},
note = {Paper 3-1},
year = {2011},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15751}
}
TY - CPAPER
TI - Scattering Delay Network: An Interactive Reverberator for Computer Games
AU - De Sena, Enzo
AU - Hacihabiboglu, Huseyin
AU - Cvetkovic, Zoran
T2 - AES Conference: 41st International Conference: Audio for Games
M1 - Paper 3-1
PY - 2011
DA - 2011/02/06
UR - https://aes.org/publications/elibrary-page/?id=15751
PB - Audio Engineering Society
LA - en
AB - Many 3D computer games incorporate audio renderers simulating room acoustics to provide the user with a high level of immersiveness and realism. Full-scale interactive room auralisation systems are impractical for use in computer games due to their high computational cost. As a low-cost alternative, artificial reverberators can be used. This paper is concerned with the design of a scalable interactive reverberator inspired by digital waveguide mesh (DWM) models and feedback delay networks (FDN). This reverberator is by construction tightly linked to the acoustics of the enclosure that it simulates. Simulation of unequal and frequency-dependent wall absorption, as well as directional sources and microphones can also be incorporated. It is shown that the response of the proposed reverberator accurately renders the early reflections and room modes, as well as providing RT60 values consistent with Sabine and Eyring equations.
ER -