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Conference Paper

Audio Transformation Technologies Applied to Video Games

Authors: Mayor, Oscar; Bonada, Jordi; Janer, Jordi

AES Conference: 41st International Conference: Audio for Games · Paper P1-2 · February 2011

Abstract

In this paper we present a set of spectral domain audio transformation technologies and some existing and proposed applications of these technologies in video games. The technologies include real-time voice transformation and tempo/pitch transformation for music. Voice Transformation is mainly used to create new character's voices modifying existing recorded material but also for transforming the player's voice in real-time in a singing game. Tempo/Pitch transformations are more focused in transforming background music to create different sound atmosphere for different scenes in a video-game. Audio Transformation techniques are very useful to reduce sound creation/recording costs but also for reducing the size of the game without compromising the quality of the sound. Moreover, these real-time techniques can offer new attractive sound features to games.

Details

Published in
AES Conference: 41st International Conference: Audio for Games
Paper number
P1-2
Publication date
February 6, 2011
Session subject
Audio for Games
Affiliation
Universitat Pompeu Fabra, Barcelona, Spain (See document for exact affiliation information.)
Type
Conference Paper