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In this paper we present a set of spectral domain audio transformation technologies and some existing and proposed applications of these technologies in video games. The technologies include real-time voice transformation and tempo/pitch transformation for music. Voice Transformation is mainly used to create new character`s voices modifying existing recorded material but also for transforming the player`s voice in real-time in a singing game. Tempo/Pitch transformations are more focused in transforming background music to create different sound atmosphere for different scenes in a video-game. Audio Transformation techniques are very useful to reduce sound creation/recording costs but also for reducing the size of the game without compromising the quality of the sound. Moreover, these real-time techniques can offer new attractive sound features to games.
Author (s): Mayor, Oscar;
Bonada, Jordi;
Janer, Jordi;
Affiliation:
Universitat Pompeu Fabra, Barcelona, Spain
(See document for exact affiliation information.)
Publication Date:
2011-02-06
Session subject:
Audio for Games
DOI:
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Mayor, Oscar; Bonada, Jordi; Janer, Jordi; 2011; Audio Transformation Technologies Applied to Video Games [PDF]; Universitat Pompeu Fabra, Barcelona, Spain; Paper P1-2; Available from: https://aes.org/publications/elibrary-page/?id=15749
Mayor, Oscar; Bonada, Jordi; Janer, Jordi; Audio Transformation Technologies Applied to Video Games [PDF]; Universitat Pompeu Fabra, Barcelona, Spain; Paper P1-2; 2011 Available: https://aes.org/publications/elibrary-page/?id=15749
@inproceedings{Mayor2011audio,
title={{Audio Transformation Technologies Applied to Video Games}},
author={Mayor, Oscar and Bonada, Jordi and Janer, Jordi},
year={2011},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper P1-2; AES Conference: 41st International Conference: Audio for Games; February 2011},
number={P1-2},
organization={AES},
}
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