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Conference Paper

Spatial Audio and Reverberation in an Augmented Reality Game Sound Design

Authors: Conway, Fionnuala; Paterson, Natasa

AES Conference: 40th International Conference: Spatial Audio: Sense the Sound of Space · Paper P-12 · October 2010

Abstract

In this paper we describe the sound design of a location based mobile phone game and investigate the role of spatialised audio and reverberation. Particular attention was given to the effect of audio on immersion and emotional engagement of participants. We present the sound design, implementation and evaluation of our working prototype, Viking Ghost Hunt and the results and interpretations obtained. Evaluation of the game was undertaken over a three-day period with the participation of 19 subjects in which the prototype was evaluated for game immersion and engagement. Further tests of a subset of participants was undertaken in order to test the specific audio parameters of spatialised audio and reverberation and their effect on game immersion and engagement. The results indicated that audio and specifically reverberation, play an important role in immersing a player within the game space.

Details

Published in
AES Conference: 40th International Conference: Spatial Audio: Sense the Sound of Space
Paper number
P-12
Publication date
October 6, 2010
Session subject
Spatial Audio
Affiliation
University of Dublin, Triity College, Dublin, Ireland (See document for exact affiliation information.)
Type
Conference Paper