F. Conway and N. Paterson, “Spatial Audio and Reverberation in an Augmented Reality Game Sound Design,” in Proc. AES Conference: 40th International Conference: Spatial Audio: Sense the Sound of Space, Oct. 2010, Paper P-12. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15532
Conway F, Paterson N. Spatial Audio and Reverberation in an Augmented Reality Game Sound Design. In: AES Conference: 40th International Conference: Spatial Audio: Sense the Sound of Space. Audio Engineering Society; 2010. Paper P-12. Available from: https://aes.org/publications/elibrary-page/?id=15532
@inproceedings{Conway2010_15532,
author = {Conway, Fionnuala and Paterson, Natasa},
title = {{Spatial Audio and Reverberation in an Augmented Reality Game Sound Design}},
booktitle = {AES Conference: 40th International Conference: Spatial Audio: Sense the Sound of Space},
note = {Paper P-12},
year = {2010},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15532}
}
TY - CPAPER
TI - Spatial Audio and Reverberation in an Augmented Reality Game Sound Design
AU - Conway, Fionnuala
AU - Paterson, Natasa
T2 - AES Conference: 40th International Conference: Spatial Audio: Sense the Sound of Space
M1 - Paper P-12
PY - 2010
DA - 2010/10/06
UR - https://aes.org/publications/elibrary-page/?id=15532
PB - Audio Engineering Society
LA - en
AB - In this paper we describe the sound design of a location based mobile phone game and investigate the role of spatialised audio and reverberation. Particular attention was given to the effect of audio on immersion and emotional engagement of participants. We present the sound design, implementation and evaluation of our working prototype, Viking Ghost Hunt and the results and interpretations obtained. Evaluation of the game was undertaken over a three-day period with the participation of 19 subjects in which the prototype was evaluated for game immersion and engagement. Further tests of a subset of participants was undertaken in order to test the specific audio parameters of spatialised audio and reverberation and their effect on game immersion and engagement. The results indicated that audio and specifically reverberation, play an important role in immersing a player within the game space.
ER -