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This paper presents a novel application for capturing the sound of the action during a football match by automatically mixing the signals of several microphones placed around the pitch and selecting only those microphones which are close to, or aiming at, the action. The sound engineer is presented with a user interface where he or she can define and move dynamically the point of interest on a screen representing the pitch, while the application controls the faders of the broadcast console. The technology has been applied in the context of a three-dimensional surround sound playback of a Spanish first-division match.
Author (s): Cengarle, Giulio;
Mateos, Toni;
Olaiz, Natanael;
Arumí, Pau;
Affiliation:
Barcelona Media Innovation Centre, Barcelona, Spain
(See document for exact affiliation information.)
AES Convention: 128
Paper Number:8037
Publication Date:
2010-05-06
Session subject:
Network, Internet, and Broadcast Audio
DOI:
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Cengarle, Giulio; Mateos, Toni; Olaiz, Natanael; Arumí, Pau; 2010; A New Technology for the Assisted Mixing of Sport Events: Application to Live Football Broadcasting [PDF]; Barcelona Media Innovation Centre, Barcelona, Spain; Paper 8037; Available from: https://aes.org/publications/elibrary-page/?id=15334
Cengarle, Giulio; Mateos, Toni; Olaiz, Natanael; Arumí, Pau; A New Technology for the Assisted Mixing of Sport Events: Application to Live Football Broadcasting [PDF]; Barcelona Media Innovation Centre, Barcelona, Spain; Paper 8037; 2010 Available: https://aes.org/publications/elibrary-page/?id=15334
@inproceedings{Cengarle2010a,
title={{A New Technology for the Assisted Mixing of Sport Events: Application to Live Football Broadcasting}},
author={Cengarle, Giulio and Mateos, Toni and Olaiz, Natanael and Arumí, Pau},
year={2010},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 8037; AES Convention 128; May 2010},
number={8037},
organization={AES},
}
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