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Additive synthesis is one of the fundamental sound synthesis techniques. It is based on the principle that each sound can be represented as a superposition of sine waves of different frequencies. That task can be done fully parallel and thus it is suitable for GPU (graphics processing unit) implementation. In this study we show that it is possible to compute over one million unique sine waves in real-time using a current GPU. That performance depends on the applied buffer sizes, but close to the maximum result is reachable already with a buffer of 500 samples.
Author (s): Savioja, Lauri;
Välimäki, Vesa;
Smith III, Julius O.;
Affiliation:
Aalto University School of Science and Technology, Espoo, Finland; CCRMA, Stanford University, Palo Alto, CA, USA; NVIDIA Research, Helsinki, Finland
(See document for exact affiliation information.)
AES Convention: 128
Paper Number:7962
Publication Date:
2010-05-06
Session subject:
High Performance Audio Processing
DOI:
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Savioja, Lauri; Välimäki, Vesa; Smith III, Julius O.; 2010; Real-Time Additive Synthesis with One Million Sinusoids Using a GPU [PDF]; Aalto University School of Science and Technology, Espoo, Finland; CCRMA, Stanford University, Palo Alto, CA, USA; NVIDIA Research, Helsinki, Finland; Paper 7962; Available from: https://aes.org/publications/elibrary-page/?id=15259
Savioja, Lauri; Välimäki, Vesa; Smith III, Julius O.; Real-Time Additive Synthesis with One Million Sinusoids Using a GPU [PDF]; Aalto University School of Science and Technology, Espoo, Finland; CCRMA, Stanford University, Palo Alto, CA, USA; NVIDIA Research, Helsinki, Finland; Paper 7962; 2010 Available: https://aes.org/publications/elibrary-page/?id=15259
@inproceedings{Savioja2010real-time,
title={{Real-Time Additive Synthesis with One Million Sinusoids Using a GPU}},
author={Savioja, Lauri and Välimäki, Vesa and Smith III, Julius O.},
year={2010},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 7962; AES Convention 128; May 2010},
number={7962},
organization={AES},
}
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