L. Savioja, V. Välimäki, and J. O. Smith III, “Real-Time Additive Synthesis with One Million Sinusoids Using a GPU,” in Proc. AES Convention 128, May 2010, Paper 7962. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15259
Savioja L, Välimäki V, Smith III JO. Real-Time Additive Synthesis with One Million Sinusoids Using a GPU. In: AES Convention 128. Audio Engineering Society; 2010. Paper 7962. Available from: https://aes.org/publications/elibrary-page/?id=15259
@inproceedings{Savioja2010_15259,
author = {Savioja, Lauri and Välimäki, Vesa and Smith III, Julius O.},
title = {{Real-Time Additive Synthesis with One Million Sinusoids Using a GPU}},
booktitle = {AES Convention 128},
note = {Paper 7962},
year = {2010},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15259}
}
TY - CPAPER
TI - Real-Time Additive Synthesis with One Million Sinusoids Using a GPU
AU - Savioja, Lauri
AU - Välimäki, Vesa
AU - Smith III, Julius O.
T2 - AES Convention 128
M1 - Paper 7962
PY - 2010
DA - 2010/05/06
UR - https://aes.org/publications/elibrary-page/?id=15259
PB - Audio Engineering Society
LA - en
AB - Additive synthesis is one of the fundamental sound synthesis techniques. It is based on the principle that each sound can be represented as a superposition of sine waves of different frequencies. That task can be done fully parallel and thus it is suitable for GPU (graphics processing unit) implementation. In this study we show that it is possible to compute over one million unique sine waves in real-time using a current GPU. That performance depends on the applied buffer sizes, but close to the maximum result is reachable already with a buffer of 500 samples.
ER -