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In this paper we explore the source localisation accuracy and perceived spatial distortion of a source separation based upmix algorithm for 2 to 5 channel conversion. Unlike traditional upmixing techniques, source separation based techniques allow individual sources to be separated from the mixture and repositioned independently within the surround sound field. Generally, spectral artefacts and source interference generated during the source separation process are masked when the upmixed sound field is presented in its entirety; however, this can lead to perceived spatial distortion and ambiguous source localisation. Here, we use subjective testing to compare the localisation perceived on a purposely generated discrete presentation and an upmix (2 to 5 channel) of the same source material using a source separation based upmix algorithm.
Author (s): Barry, Dan;
Kearney, Gavin;
Affiliation:
Dublin Institute of Technology, Dublin, Ireland; Trinity College, Dublin, Ireland
(See document for exact affiliation information.)
Publication Date:
2009-02-06
Session subject:
Spatial Audio in Games
DOI:
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Barry, Dan; Kearney, Gavin; 2009; Localization Quality Assessment in Source Separation-Based Upmixing Algorithms [PDF]; Dublin Institute of Technology, Dublin, Ireland; Trinity College, Dublin, Ireland; Paper 33; Available from: https://aes.org/publications/elibrary-page/?id=15187
Barry, Dan; Kearney, Gavin; Localization Quality Assessment in Source Separation-Based Upmixing Algorithms [PDF]; Dublin Institute of Technology, Dublin, Ireland; Trinity College, Dublin, Ireland; Paper 33; 2009 Available: https://aes.org/publications/elibrary-page/?id=15187
@inproceedings{Barry2009localization,
title={{Localization Quality Assessment in Source Separation-Based Upmixing Algorithms}},
author={Barry, Dan and Kearney, Gavin},
year={2009},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 33; AES Conference: 35th International Conference: Audio for Games; February 2009},
number={33},
organization={AES},
}
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