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Conference Paper

Genre-Specific Methodologies for Gameplay-Influenced Soundtracks

Authors: Grier, Jen

AES Conference: 35th International Conference: Audio for Games · Paper 31 · February 2009

Abstract

With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.

Details

Published in
AES Conference: 35th International Conference: Audio for Games
Paper number
31
Publication date
February 6, 2009
Session subject
Audio for Games
Affiliation
New York University (See document for exact affiliation information.)
Type
Conference Paper

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