M. Sarisky, “Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, pp. 30:1-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15184
Sarisky M. Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009.pp. 30:1-4. Available from: https://aes.org/publications/elibrary-page/?id=15184
@inproceedings{Sarisky2009_15184,
author = {Sarisky, Mark},
title = {{Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
pages = {30:1-4},
url = {https://aes.org/publications/elibrary-page/?id=15184},
year = {2009},
month = feb,
publisher = {Audio Engineering Society}
}
TY - CPAPER
TI - Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development
AU - Sarisky, Mark
T2 - AES Conference: 35th International Conference: Audio for Games
SP - 1
EP - 4
M1 - Paper 30
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15184
PB - Audio Engineering Society
LA - en
AB - Here we propose a degree program that addresses the need for composers and audio engineers in game development. Since sound design must approach the quality of the film industry and be interactive as well, a degree in this area must provide the student with a fundamental background in basic audio and involve advanced spatial and reactive concepts. It is desirable to have the computer game sound designer who has developed skills as a composer. This curriculum addresses the skill set for both electronic and electro-acoustic composition and provides a background in music theory, orchestration and arranging. Game specific courses are added as interdisciplinary collaborative courses, which foster teamwork and solidify the student's understanding of workflow in the game industry.
ER -