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Binaural reproduction over loudspeakers represents a very promising technique for PC and console gaming applications. Its performance could, however, significantly improve by the incorporation of in-situ plant measurement in its implementation. We present such in-situ plant measurement results for various real rooms and we give a detailed analysis of the optimal choice of parameters for their inversion and of the expected improvements in the performance of the system.
Author (s): Delikaris-Manias, Simeon;
Papadopoulos, Timos;
Affiliation:
Paul Gillieron Acoustic Design, London, UK; Institute of Sound and Vibration Research (ISVR), Southampton, UK
(See document for exact affiliation information.)
Publication Date:
2009-02-06
Session subject:
Spatial Audio in Games
DOI:
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Delikaris-Manias, Simeon; Papadopoulos, Timos; 2009; Binaural Reproduction Over Loudspeakers Using In-situ Measurements of Real Rooms – A Feasibility Study [PDF]; Paul Gillieron Acoustic Design, London, UK; Institute of Sound and Vibration Research (ISVR), Southampton, UK; Paper 26; Available from: https://aes.org/publications/elibrary-page/?id=15180
Delikaris-Manias, Simeon; Papadopoulos, Timos; Binaural Reproduction Over Loudspeakers Using In-situ Measurements of Real Rooms – A Feasibility Study [PDF]; Paul Gillieron Acoustic Design, London, UK; Institute of Sound and Vibration Research (ISVR), Southampton, UK; Paper 26; 2009 Available: https://aes.org/publications/elibrary-page/?id=15180
@inproceedings{Delikaris-Manias2009binaural,
title={{Binaural Reproduction Over Loudspeakers Using In-situ Measurements of Real Rooms – A Feasibility Study}},
author={Delikaris-Manias, Simeon and Papadopoulos, Timos},
year={2009},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 26; AES Conference: 35th International Conference: Audio for Games; February 2009},
number={26},
organization={AES},
}
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