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The current paradigm for creating emotional impact in game sound is to carefully choose which sounds to play. This paper takes an alternative approach, suggesting that emotional impact of sounds can be affected by choosing how to play those sounds. We describe a novel concept for emotional sound design - emotional fine-tuning - and show how it is possible to systematically influence the emotional impact of a single sound sample. A controlled user study with 8 subjects confirmed that changing the reproduction of a sample so that source localization of the sound is challenged will increase its perceived scariness compared to the same sound with clearly detectable source. The work extends experimental research on emotion perception in sound. It has practical implications for sound design in games and other interactive media.
Author (s): Ekman, Inger;
Kajastila, Raine;
Affiliation:
Helsinki University of Technology, Espoo, Finland
(See document for exact affiliation information.)
Publication Date:
2009-02-06
Session subject:
Audio for Games: Sound Design, Recording, and Foley
DOI:
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Ekman, Inger; Kajastila, Raine; 2009; Localization Cues Affect Emotional Judgments – Results from a User Study on Scary Sound [PDF]; Helsinki University of Technology, Espoo, Finland; Paper 23; Available from: https://aes.org/publications/elibrary-page/?id=15177
Ekman, Inger; Kajastila, Raine; Localization Cues Affect Emotional Judgments – Results from a User Study on Scary Sound [PDF]; Helsinki University of Technology, Espoo, Finland; Paper 23; 2009 Available: https://aes.org/publications/elibrary-page/?id=15177
@inproceedings{Ekman2009localization,
title={{Localization Cues Affect Emotional Judgments – Results from a User Study on Scary Sound}},
author={Ekman, Inger and Kajastila, Raine},
year={2009},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 23; AES Conference: 35th International Conference: Audio for Games; February 2009},
number={23},
organization={AES},
}
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