M. Peltola, T. Lokki, and L. Savioja, “Augmented Reality Audio for Location-Based Games,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 22. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15176
Peltola M, Lokki T, Savioja L. Augmented Reality Audio for Location-Based Games. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 22. Available from: https://aes.org/publications/elibrary-page/?id=15176
@inproceedings{Peltola2009_15176,
author = {Peltola, Mikko and Lokki, Tapio and Savioja, Lauri},
title = {{Augmented Reality Audio for Location-Based Games}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 22},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15176}
}
TY - CPAPER
TI - Augmented Reality Audio for Location-Based Games
AU - Peltola, Mikko
AU - Lokki, Tapio
AU - Savioja, Lauri
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 22
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15176
PB - Audio Engineering Society
LA - en
AB - Location-based games, such as pervasive games and geocaching could benefit from the use of audio, in particular spatial sound. In this paper, we present a binaural recording and rendering system that is capable of both including location and orientation information to audio files and playing audio content related to location. Altogether we introduce a platform for building augmented reality audio applications suitable for outdoor use. The Audiomemo application is presented to highlight the possibilities of location-based spatial sound for games.
ER -